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Channel: UV Map References for R15 & R6 Humanoid Body Parts to Support Clothing
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UV Map References for R15 & R6 Humanoid Body Parts to Support Clothing

tysm for posting this, i was making a custom r15 rig and i would have never figured out the relevant UVMaps for compatibility with shirts/pants without your post Read full topic

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UV Map References for R15 & R6 Humanoid Body Parts to Support Clothing

Thanks for clarifying that up! I find it odd how a multi billion dollar company messed up that bad and to this day hasn’t done anything about it. I find it amusing, really. Read full topic

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UV Map References for R15 & R6 Humanoid Body Parts to Support Clothing

The texture composites are actually made from meshes that the engine uses to project the textures onto a 2D plane. And yes, that’s Roblox’s screw up. There’s other issues with the composite, like how...

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UV Map References for R15 & R6 Humanoid Body Parts to Support Clothing

Helped me a lot, thanks. One thing that i can’t get over though is… this. Why is it merging? Is this an mistake on Roblox’s part or…? Am i just an idiot? Read full topic

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UV Map References for R15 & R6 Humanoid Body Parts to Support Clothing

I wondered the same thing… Each body part only has one uv map (idk how you would make two) Also note that Corecii stated that the composite texture is not for UV mapping. They probably didn’t use the...

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UV Map References for R15 & R6 Humanoid Body Parts to Support Clothing

I’m confused as to why the UV mapping is setup like this. Does each body part have two UVMaps (one for the composite and one of the subsection of that compose). Why are there two maps; as it seems...

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UV Map References for R15 & R6 Humanoid Body Parts to Support Clothing

Roblox character body parts require specific UV mapping for specific textures to work properly with “Shirts” and “Pants”. I’ve seen a lot of people struggle with this, probably because there are no...

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