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UV Map References for R15 & R6 Humanoid Body Parts to Support Clothing

Roblox character body parts require specific UV mapping for specific textures to work properly with “Shirts” and “Pants”. I’ve seen a lot of people struggle with this, probably because there are no...

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UV Map References for R15 & R6 Humanoid Body Parts to Support Clothing

I’m confused as to why the UV mapping is setup like this. Does each body part have two UVMaps (one for the composite and one of the subsection of that compose). Why are there two maps; as it seems...

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UV Map References for R15 & R6 Humanoid Body Parts to Support Clothing

I wondered the same thing… Each body part only has one uv map (idk how you would make two) Also note that Corecii stated that the composite texture is not for UV mapping. They probably didn’t use the...

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